■ Guardman
■ This creature can't attack players.
■ When you put this creature, reveal the top 3 cards of your deck. From among them, put any number of creatures that have power 12000 or more into your hand and put the rest into your mana zone tapped.
■ Put the top card of your deck into your mana zone. If it's a creature that has power 12000 or more, put the top card of your deck into your mana zone.